Archive for September, 2006
A change of scenery
Okay, I’ve decided to change the site that I use for my blog to this one simply because it seems a lot nicer and eaier to use, oh and you can post Youtubes on it as well, which I am going to need to show off some of my new stuff. In time, maybe in a minute, I will put all my old posts on here.
Stewart
1 comment September 14, 2006
Guns don’t kill people, zombies with assault rifles do
Okay, so I’ve ironed out a few problems with my code. MAinly the code where the player would decide she was going to do a Jesus pose and simply float around the place like an angel on rollerskates. Now there is no skating angel but a zombie, acting as the player till I can get a better model, or make one myself, which would be extra cool. But that will probably never happen. The player lying down issue is still my biggest one, but I’ve posted on a few forums hoping someone can help me out. Anyway, I just need to get these animations finished off then I can go back to making the levels, though this time it might be a lot different, as I’ve never made any levels that were side on action with a 3d background. Oooh should be fun.
Anyway, a pic for your click.
Add comment September 14, 2006
A change of Dimension
Okay, a few days ago I got tired of the mod, I have made it too big and complex, and thought, “Oh well, it’s been a learning experience”, which it has. But then I thought back to a few weeks ago when I stumbled across this mod. If you click on the link you will see for yourself what it’s about. basically it turns HL2 into a fully 3d side scrolling platformer. Now, I’ve managed to get the code working for single player, but there are still a few bugs, mainly where the players don’t aim correctly. Moving thier entire bodies instead of just the gun.
Ok the person the left here is the player. It’s just a test room so don’t complain. I’m still trying to figure out how I can fix a lot of the animations.
Until next time.
Stew
2 comments September 12, 2006
